Monday, August 16, 2010

build week #3.5: what not to do with the lot adjuster

Experiments and failures on placing lots "off-grid"


So I had this grand idea that I'd take some houses, and place them along a fake street, to use up some of that pesky middle space in one of my city blocks. So that street in the middle of the picture is completely decorative, and the homes there are placed "off-grid", meaning they're not attached to any actual road.

These houses I used are by Maisie by the way.

And for the most part, it worked. But I did run into a few deal-breaking (in my book, anyway) problems.


But first I'll go over how I did it, in case anyone else is stubborn enough to need to figure this out, lol! Maybe you can help me solve some of these problems.

First, I placed them along the real road, facing the direction I want them to face when they're finished. Then I made a note of where I wanted them to end up, 4 units back, and 3 units left.

I did these three at a time, but if I ever felt inclined to do this again, I'd do all 6 at once, because it's a hassle to have to exit out of the game to use the Lot Adjuster, and then load everything up again. It's less of a hassle to have to move your existing lots somewhere else until you're done.


You'll be working under the advanced options this time - three left, and four back.

And hey, look, that "regenerate roads" box was what I actually needed to get the road tiles to show up on the parking lot one. Good to note for later.


So they're perfectly playable as they are. And they actually even retained the road in front of the house. But the deco road is far too bothersome to play so close up, as it actually sits up off the ground by quite a bit. (Why, oh why, did they have to be made to sit SO far up off the ground???)

Which seems simple, just delete the deco road, right?...


But if you remove the deco road, there won't be one showing in neighborhood view. And from inside the lot, the only road that will show is the lot you're actually on. So you won't see any of the fake road for the other houses on the street either.

I did even try re-tiling over the road space with road tiles, but that wouldn't show up in neighborhood view, or outside the lot view, either.

So I ran out of ideas then for creating a fake street with real houses on it, and considered that one a fail for now.

***


And I did this instead: I filled my empty space with a faux rental village, which is really not news or anything. People build these things all the time. Doesn't make them any less cool though ;)

Note: overlapping lots again! I'm totally addicted! I can't stop myself!!! lol!


View of my fake street from inside the lot. They're all basically identical.


I know there's a trick to getting these houses to function as apartments, up on a foundation, but with the back yard still usable. But I forget what it is. Simple way is to just not include a back door until after they move in - but I know there's another trick too. Does anyone remember what that was?


Of course, there had to be a parking lot ;)

I left a couple spaces empty to be usable for whoever moves in here. And I hope someone does, because I love them for being so little and simple! They're two bedrooms, 1.5 bathrooms, and they have a decent-sized yard too.

And for all the detail I put into arranging those dumpsters and garbage deco, I can't believe I didn't take a better picture of them! Well, they look very trashy, lol!


And here's the current view of Lake City's Old West End. The fake street doesn't look so great from neighborhood view as the deco one did, but I'd rather have it look better from lot view. So I'll take this :)

***

Next thing not to do with the lot adjuster... bork Bella's house, lol! The poor girl is just not having a good time right now - besides being on bedrest for the final five months of her pregnancy (I sped up her pregnancy too fast, and now she's paused "in labor" lol!), I also went and ruined her house! I built the row she lives in a long time ago, with an old version of the lot adjuster which would allow for shrinking straight to the very edge of the lot. So her house, on a 1x2 lot, is actually the full 10 tiles across.

I also built her house before there were ceilings in game, so I thought I'd enlarge it, fix the ceilings, and then shrink it again.

But no, can't do that. Or at least, I can't shrink it the way I could back in the previous version. I didn't know that they'd enforced the 1-tile-edge rule right into the program, or I would have left it as it was. (I never really had the crashing problem everyone else was having with the edge-to-edge rowhouses.) So now, I can either rework the layout, shaving 1 full tile off both sides of the house, or scrap it. Honestly, I'm kind of leaning towards scrapping it. The main reason I like those houses is because they're so spacious inside, being 10 tiles across. So having to shave off that much space would really be a very tight squeeze.

What I can do though is replace it with a binned version, and redecorate the whole thing... but that doesn't sound like a lot of fun either. So first the poor girl got knocked up, then lost her job over it, then she got put on bedrest, and now her house has "a termite problem" lol!

At least I know not to touch my other edge-to-edge rowhouses!

***

And to quickly revisit what we were talking about in the last one, the decorative cars mod in community lots - this is what always happens to me:


When I try to fill so many spaces, I always get like fifteen white Smoogos, lol! And always the yellow sports car, and the dark blue van. Even if it didn't want to use any of my custom cars, it would at least look better if it would use some alternating colors of the base Nightlife cars.

So blah - it's usually fine for filling smaller lots, with only a few spaces in it. But large lots look silly with so many similar cars. I'm still working on the perfect solution to the whole community zoned parking lot thing... and so far, it's looking like the perfect solution might be just leaving it a residential lot?

10 comments:

  1. Laura,

    Have you seen this:

    http://www.modthesims.info/journal.php?do=showentry&e=3866

    Instructions from the mod creator on how to add custom cars to the list of cars the parking lot will randomly choose?

    Useless if you do not use custom cars, though...

    ReplyDelete
  2. You can download these decorative cars:
    http://www.sunni.us/objects-carstatues.htm

    ReplyDelete
  3. Anonymous, thank you for the link. Yes, I did look at that briefly, but it seems to only add in the custom cars, rather than give me variety within the cars I already have. I'd really like it to choose between different colors of the cars it uses, but it doesn't seem to.

    I do use some a couple custom cars, but not that many.

    Thanks though!

    Flit, thanks for the link. That's another option. That could be a good way to go if I really want to be able to visit this lot, rather than just use it as hood deco.

    ReplyDelete
  4. I really do have to try out this LotAdjuster thing but I guess I should think up something I want to do with it first! I don't want to mess anything up and then have nothing to show for it! But this really does seem like a cool program.

    About your floating road though, is the land there completely flat? I've definitely seen deco that floats from lot view before and it's usually been when the land is uneven. I think sometimes you mightn't be able to see it from hood view because you really aren't zoomed in very far, compared to lot view.

    But I'm thinking that's probably not your issue, seeing you had real roads there at one stage, right?

    That sucks about Bella's house! I'd probably move them too. Story-wise, it wouldn't make as much as sense to move them out and move them back in and refurnish, because it's a sure bet you'd never be able to get it exactly as it was (or is that just me?)

    And I'll thank you for that link too, Flit! I ended up with some of those cars in my downloads folder from lots I've downloaded but I only had one colour of each.

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  5. I have problems with the floating deco roads, too (and other deco that floats). Camera angles and sometimes I can stick something else in there to hide the float.

    The cars on the parking lot: I've used the mod and got the same unsatisfactory result. So I rezone the lot to residential and buy the cars I want, put them in the lot, then zone back again. I've also tried using the 'owner' of the community lot to add more cars as part of the the OFB 'inventory' for the lot, but it's more work to do it that way.

    Fascinating, and thank you so much for sharing this!

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  6. Carla, the land is completely flat there - but ah-ha! That gives me an idea ;) If the land *wasn't* completely flat, I could make a tiny divet in the ground, and maybe sink the road down into it by a notch, making it flat against the rest of the ground?

    I'll have to give that a try some time. Thanks for the idea! :)

    Oh, I don't know what I'll do about Bella's house :( I just feel her pride hurting so badly if she had to move, lol! Especially now that she's out of work, they'd never get into a house with that much "status" again. Poor girl is gonna have to get a story about this one, lol!

    Beth, yes, the camera angle works for a lot of them, but the road one is just too close to the house. Any time they walk out into the street it cuts off their legs at the ankle, lol!

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  7. That's a pity because that's exactly what I wanted to do - and probably in one of the same big city blocks as you, if you're using the default downtown map.

    I've had floating deco roads too, but thought it was because the ground wasn't flat. So now I'm using deco roads in places you don't see them from lot view, with deco buildings along them, just to make it look better from hood view.

    I might try your idea of making a notch in the ground and sinking the road... will let you know what happens if I try.

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  8. Blackcat, I'll be interested to see what you come up with. In theory it should work. The main problem will be that the game won't really allow you to make any notches bordering on lots, so you'd have to place it away from your lot - which kind of limits where you can place the road.

    I may come back to this one myself again some time - I'm just all built out this week, lol!

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  9. I love your rental unit! I was wondering how you get it so the tenants can use a parking lot on an apartment lot. I would love to have a parking lot for my apartments, but then the people can't place their cars in the spots because they aren't part of their unit.

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  10. Thanks Sarah! :) There's a cheat you can use to place cars (or anything, really) outside the apartment unit - "boolprop aptsublotspecifictoolsdisabled false". Almost all of my apartment buildings have parking lots and I've never had any trouble with it. The only minor inconvenience is that you won't see the car from neighboring apartment units, but it'll still be there when you load up that apartment again.

    ReplyDelete