Monday, February 1, 2010

career rules: a study on impoverishment

I've always had these career rules that I made up for my game, and I think I've mentioned them before, but never really talked about them in any detail. I haven't actually enforced these in quite a while, but writing these stories for Max and Bella recently reminded me of that. For a time, I was very strict about these, and they work kind of like the ROS do. Maxwell's father actually died of one of these when he was very young (Nina was still pregnant with Anjali at the time), which was part of their family's curse of bad luck - he was in an old custom extreme-adventurer career, and the story was that he died in a bungee jumping accident ;)

These are mostly an effort to make the Maxis careers more realistic, and give some risk for more interesting gameplay. And just to make things harder. I personally get very bored, very fast, when all of my Sims are at the top of their careers.

In addition to these, I also enforce having an appropriate college education for certain careers. To accomplish this, I use this uni careers hack by Syberspunk. The version I use is modified from his original, and I remember having to modify it heavily, which involved some pretty dorky knowledge of binary to hexadecimal math (you know, in case you thought I was kidding when I said I was a DORK, lol!).

So I'll follow up with my modified version (in its own post, here), so you don't have to go through the trouble ;)

Anyway, carrying on...

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Making careers/life harder:

#1: Pescado's Harder Jobs hack. Your university graduates will start lower on the ladder (which they should, none of this graduating into a level 9 job!), but this is okay because with the uni careers hack, the whole point of going to university is still to gain access to jobs they wouldn't get without the proper degree. I like Harder Jobs because it slows promotions and also limits the number of Sims allowed to occupy certain levels of certain careers.

(The AL reputation chance card crap sometimes overrides Harder Jobs, so that people get ridiculous promotions when they're not warranted, like Maxwell Shaw and Nathan Lind. But it's quite rare, or at least rare enough.)

#2: None of this heir/heiress business! Who do you know in real life who ever inherited their parents' house while they were still alive? Nobody? Okay, then stop it with your Sims! It's a very simple thing that will keep your Sims accumulation of wealth way down. Buying and furnishing a home is a huge way to spend a lot of money. Or if you want to keep the parents around in the same house, you can have your twenty-something take out a mortgage to buy the house from their parents. Or charge an inheritance tax if the home is transferred to the child as an inheritance.

I know though, nobody wants to play their empty nesters, right? There are other tricks to making middle-aged and elder couples fun to play (move them into group living situations, or keep them busy with businesses and hobbies). I think it's worth it to play my newly-graduated twenty-somethings living how they're supposed to live, in apartments and poor, lol!

Of course, a few of my lucky Sims still manage to have trust funds from their parents (my Riley girls, and the Jackson boys, to name a few), and this is fine. But the majority of my Sims, if their parents give them any money at all, will spend it on college tuition.

#3: Not everybody skills, and not everybody goes to college. This is probably the simplest way to keep a realistic distribution of wealth. From what I've seen of other people's neighborhoods, it seems I'm more able (or more inclined, at least) to keep my Sims really, really poor. Most of my families average a net personal worth of about $20-40,000, while I've seen screenshots from other hoods with bank balances in the hundreds of thousands.

This is partly because I keep them so busy with DRAMA that they're not able to sit around skilling. No skilling means no promotions. I'm okay with that. If they don't want to skill, or if they don't want a promotion, who am I to make them achieve one?

#4: College costs money! Tuition is expensive. (Current LCU tuition rates can be found here.) Not everybody can afford to attend college without scholarships. And the same rule applies for scholarships - if they don't want to skill for a scholarship, they don't get one.

One loophole is for my very high personality point Sims (7-8 points or higher), and they can study freely in certain areas. Neat Sims study cleaning, outgoing Sims study charisma, active Sims study body, serious Sims study logic, and all other skills must be rolled for.

#5: Not everybody who starts university will graduate. This is a true-to-life fact. Not everybody is cut out to graduate. If they don't roll the wants to keep their grades up, then they fail. I will let them fail, no matter how privileged they might be (as Keri has proven). If they fail, they must repeat the semester, and they must repay their tuition.

#6: Everybody pays taxes! Taxes are quite high in the Lake County area, and every bit of that money gets used for funding projects. Madison said she would lower taxes, but it's not looking likely, as the county has used it's allotment of tax money already, just three years into the term. (Doesn't it always work out that way?) Residents of Lake County pay 15% of their net personal worth every 2 years. Full details of the tax process here.

#7: One final trick I have to make things harder, is downloading a crapload of low-paying non-degree custom careers. This way, each day your Sim searches for a job, there will be less chance they'll get the one they're looking for. This means, in my hood at least, that they just didn't get that big break they were looking for.

Like poor Jack Phoenix, lol! But you know, not everybody who wants to be a sports star is going to end up one, no matter how promising you were in high school. In fact, most of us don't end up sports stars, but instead we just end up cops, like our fathers and grandfathers were, even though they also wanted to be sports stars more than anything in the world. Because that's how it turns out we can put enormous amounts of pressure on our sons to become sports stars, when all they really wanted to do is be an artist or something...

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Making careers riskier:

The rule about career risk in my game is that any time a Sim comes home from work, they must roll their career's risk. They are exempt from rolling on any day they receive a promotion or pass a chance card.

death risk = 1/200
jail risk = 1/75
injury risk = 1/75
social risk = 1/100

I use my random file to roll these - I updated the file, so have a peek at the new one if you want to see how to set up these risks. These risks are set kind of low for my own use. You might want to raise the risks for your own game.

For each career, I've listed the risk to be rolled, as well as any consequences that follow it.

Crime: death risk, jail risk, injury risk, lose 5 body points and enter physical therapy.

Law Enforcement: death risk, injury risk, lose 5 body points and enter physical therapy.

Adventure: death risk, injury risk, lose 5 body points and enter physical therapy.

Oceanography: injury risk, lose 5 body points and enter physical therapy.

Military: death risk, injury risk, lose 5 body points and enter physical therapy.

Politics: social risk, lose 5 charisma points, public apology and either resignation or enter "rehab".

Show Business: social risk, lose 5 charisma points, one year hiatus and enter "rehab".

Entertainment: social risk, lose 5 charisma points, one year hiatus and enter "rehab".

Athletics: injury risk, lose 5 body points and enter physical therapy, one year hiatus from playing.

Dance: injury risk, lose 5 body points and enter physical therapy, one year hiatus.

Other rules:

Crime: may not be fired without "ill consequences." Interpret that how you will ;)

Medical: must get Doctorate degree (4 extra years) before progressing to Resident. Pay appropriate tuition fees.

Education: must get Masters degree (2 extra years) before progressing to University Guest Lecturer. Pay appropriate tuition fees.

Law: must get Law degree (4 extra years) before progressing to Personal Injury Lawyer. Pay appropriate tuition fees.

Architecture: must get Masters degree (2 extra years) before progressing to Draftsman. Pay appropriate tuition fees.

Athletics: must reach assistant coach level by age 40 or find new work.

Dance: must retire by age 40 and find different work. May not receive a pension.

Extras: all other careers are subject to realistic interpretation, like with what happened to Bella, getting pregnant soon after getting her first film role. The death and injury risks and such are also interpretive. For example, if your Sim is currently a desk sergeant in the Law Enforcement career, you might not roll the death risk. Or if your Sim is currently a coach in the Athletics career, they're not very likely to be injured.

***

I'm personally at a point in my neighborhood where I don't need much more drama than my Sims are already stirring up on their own, so I haven't been rolling these lately. Maybe I'll pick up again after my war drama has ended.

But you're free to borrow these ideas if you want, and I hope this all helps you torture your Sims a little more :)

29 comments:

  1. I like all the rules! It keeps the sims from getting rich quick! And I didn't realize Max's dad died in an accident...the readers have never seen him, right? Or am I just forgetting...and what exactly is the social risk? Would the sim be involved in a scandal of some sort? Or would they just have a mental breakdown? I like the way you organize these things =]

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  2. That is awesome. I adore your dorky side, especially when it brings us stuff like this! I never thought about the possible dangers for a career. That's really clever.

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  3. This is awesome, Laura! I love the detail you go into. A long time back, when I had my alien hood (had it's own economy, etc), I did rule enforcement with careers. Daunting, but it definitely added a bit of a mix! Kept them from getting rich quick for sure, LOL. Never thought to add "dangers", though! I love it.

    Thanks so much for sharing with us. :D

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  4. Non-Anon, thanks, it really does keep things interesting! :)

    I don't think you guys have ever seen Max's dad at all, actually. I'll have to see if I can dig up a picture of him. I think he was actually one of those default downtownie teens, the one in the black trench coat, lol!

    Social risk could be anything that makes sense for the career and level - like how politicians are always being caught having affairs, or actors are always going into rehab for drug problems and such, lol! You'd have to work that into your story :)

    Lunar, thanks! I never thought all that math would be useful for something, and especially not this, lol!

    Mao, you're welcome! :) I just had all these notes sitting around on scraps of paper, so I figured you guys might as well use them since I hardly look at them lately. I might not do the death risk, since I've already got a death ROS this round, but I could probably manage to start rolling the scandal and injury ones again, lol!

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  5. I really like these, Laura! I was thinking of a way, or should I say, trying to think of a way to make my jobs more real like. So, again, you have helped me greatly!

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  6. I like the risks and age limits that you used for some of the careers.

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  7. Thanks for posting this! I was really curious about the career rules you had mentioned and these are great! I think I might steal a few and see how I can incorporate some risks and rules into Pine Hollow. :)

    I'm happy that you mentioned most of your Sims aren't swimming in cash. I was starting to feel really bad for mine because some of them are REALLY struggling. I have a rule that they have to pay money on any loans they have each time I play their household and I aim for paying at least $1,000 every two years. I keep thinking I need to raise the loan payment because it only works out to about $42 per month that they're paying back, but sometimes between making a loan payment and paying the regular house bills--not to mention any extra payments that come up, such as medical bills for childbirth--my Sims just don't have any money left, LOL! Some households really are just barely keeping their heads above water, which I guess is realistic but I do feel bad for them when they want to buy a nice car and can't even afford a crappy one. ;)

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  8. This is all very cool and I'm definitely going to start thinking about which parts I want to use for my own hood.

    Lately, my grads have been moving out on their own post-college (exceptions will be my farming families) and I'm definitely having a lot more fun with it, so I agree with you there! I still might have some of the parents move in with their kids when they get much older, as happens in real life sometimes (at least where I am, anyway).

    Question: when you say your Sims can't progress to resident or guest lecturer without further study (and fees), do you make them do anything to get that further study? Do you keep them in college longer somehow? I was thinking the other day that Josie (who wants to be a doctor) should really be in college longer than the other kids but I'm not sure how I'd work that out in practice. :\ I guess that's something that is probably easier with a base hood uni but I might still see what I can do with what I have.

    Also, if your Sims get those promotions they don't have the skills for, through chance cards and what not, do you just bump them back down manually or leave it?

    Oh, whoa, Max's dad was that townie teen with the blonde hair and black lipstick? LOL!

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  9. Yes, I'm back again because something else occurred to me.

    Do you use the bank accounts from Monique's computers? I thought I read that you did but I don't know if you still do. I've stopped doing that recently, because the interest builds up so fast. Once you've got like $50,000 in there, the Sim is pretty much set for life.

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  10. Ooh, ahh! Very in depth. I'm always amazed at the amount of effort you put into your sim towns. It makes me feel pretty shabby :) You're ideas are amazing though, as always!

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  11. There's some ideas here I've never considered. Awesome. For instance, I've always hated that nothing interesting happens in the police field, I always felt there should be risks, but never considered an ROS for it. I'm going to implement this in my game for sure.

    I never force my sims to gain skill points or friendships, if they roll the wants, they can do them, otherwise meh, they don't have to. And I almost never have sims live with their elder parents (not right away anyway, I might consider when the parents are seriously elder like real life, but I've only done it once, ever.)

    I'm excited to play with your random career idea tomorrow. I really enjoy when you go into depth on this stuff.

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  12. Sorry, Laura, can you delete that, I'm having an arguement with my computer!

    Actual comment with more than one letter to follow :)

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  13. **warning - mega-long comment!**

    Thanks for this! I love these gameplay posts, and you'll probably recognise some ideas I've lifted from Lakeside Heights, when I start blogging my Richmond neighbourhood, and some similar rules that I've come up with myself.

    I've never used the harder jobs hack, but I've done some similar things manually... like when my college graduate sims go immediately into high-level job, I knock them back down with the career adjuster from insiminator, and restrict certain careers to certain degrees (I'll be adding you uni careers hack - thanks for uploading it!).

    I also limit the number of sims in some levels of each career... for example Richmond can only have one mayor and one chief of police (Captain Hero), and it can't have more headmasters than there are schools... Having said that, I do sometimes break my own rules... they got a second hospital because two of my favorite sims were level 9 medical with chief-of-staff ltw, and I couldn't bring myself to let one get it and not the other! :)

    The thing about getting rich by inheriting the parents' house really annoyed me, quite early in my game - the family of the daughter who inherited my founding family's home ended up really well off and it didn't seem fair on her siblings. I still wanted certain houses to stay in the families, so I came to a similar idea as your suggestion, of having the children get a mortgage and buy the house.

    With my most recent elder death, his grandson was living in his home. From the time they moved in, the grandson and his wife were putting 2/3 of all their income into savings (the other 1/3 stayed in the family funds as rent or board). When the grandfather died, they drew out all their money and then got a loan to make up the difference to the value of the house. The grandfather also had a business that I wanted one of his sons to 'inherit', so I had the son get a loan and buy the business shortly before the old guy died. That meant all of the grandfather's assets were in cash, and the grandson divided the money - ie all the family funds - between the grandfather's children. He'd been quite well off but, with 6 heirs to divide it between, no one got hugely rich (the son with the business couldn't even pay off his full loan). It seemed much more fair this way.

    I have some other rules around property ownership... I have a hack that stops sims getting rich by renting furnished apartments then being reimbursed for the contents when they move out... they basically have to buy all the furnishings with a large downpayment when they move in. This means that most sims have to get a loan just to move into their first apartment (or rent unfurnished and find a way to buy furniture etc).

    Although they can move to a bigger rented apartment, I've decided that no sim with an outstanding loan can buy a house... so most of them are renting into their 30's, to pay off that initial loan. When they do buy a house, they can't loan more than their available funds, so if they only have 10 000 cash, they can only get a 20 000 house (I make one exception, that is in cases like the grandson above, when I want to keep a special house in the family). This works really well for keeping sims from getting too rich too quick.

    I never let my YA/adult sims study or skill unless they roll a want to, or a want dependent on studying or skilling (ie promotion/dean's list/etc). I do make kids or teens study, but only if their aspiration level is gold or higher (I figure in real life they often need a push from their parents, so... :) ).

    I had a ROS for work-related accident, but I love your specific career risk roll! I'll probably integrate that into my game when I get started with the blog. And some of your other rules, like postgraduate degrees or athletes reaching coach level before 40... they make so much sense!

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  14. Riverdale and Apple, thanks! :)

    Shana, some of mine are really struggling too. But no, I don't feel bad for them, because dammit, I want a nicer car too and I don't get one, lol!

    I do the same thing with paying on their mortgages once each play session. I make them pay 10% of the loan each time, which has them paying it off over about 20 years or so (I'm using the shrubs, so I just guess a rough 10%). I also keep in mind whether they'll be able to make a 10% payment. Like with Justin and Keri, for example, most of my Sims, even established couples in their 40's couldn't afford the mortgage payment they have, lol!

    Carla, I've been slack on this since I started blogging, but I was thinking Amelia might need to go back for her MBA this fall, because I think I might have her run for County Treasurer in the next election since Brady Lind is retiring, and she'll be up against Nessa Phoenix :) But Amelia only has her undergraduate degree in Drama though, so I think she needs some business training if she want to stand a chance ;)

    So I just enrolled her, lol! And you'll get to see some of that this fall then. Basically, I'll charge her the fees, and just work her into some classes at LCU. I might have her travel to campus to do a class (= skilling) on her own time too, to get her money's worth.

    Oh, and duh, I totally forgot, Mariah IS in graduate work right now, and has been for the past two years, doing her doctorate in psychology and therapy. She does her study at the hospital though, so I didn't even think of it, lol! She's about halfway done with that now, but I'll add her to my school roster so I don't forget.

    But until Mariah, I've been totally slack in this. Jodie didn't come to LH until her twenties, so I can just say in the story that she did her graduate work already, but Nathan Lind should have done more for his Law degree, and most of my teachers needed more school to reach the upper pay-levels. Adam and Heather Thompson both should have had more schooling for the careers they're in. I'm not sure if I want to send them back to school now, but maybe I'll make them pay for their advanced degrees still, lol!

    I thought you were using base hood uni? Aren't you? lol! But anyway, if not, I'd just set up some kind of "adult study" building on the uni campus, and send one of my uni kids there to teleport the adults in for a day of classes. They'd obviously be day students since they have families and jobs and stuff :)

    I haven't been demoting those who get unreasonable promotions (like Max), but I do work into the storyline somehow.

    LOL, yeah, I think that was Max's dad! I'm definitely going to go looking through old pictures now :)

    I do use Monique's computer for savings, but it's rarely a problem since they have so little in the accounts.

    * more comments coming... ;) *

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  15. Tessa, awww, thanks! It's really nothing though. I've been playing the hood for a long, long time, and I just add ideas to it over time. I think it's more impressive the people who actually stick to their ideas though, lol! It's not so hard just having the ideas ;)

    Maisie, I know, nothing interesting or realistic happens in most of the careers. Someone else mentioned on their blog (Shana, maybe) that the athletes never go on away games, and musicians never go on tour anywhere. But these are all things we can make up for them :)

    Blackcat, I like your idea about splitting up the family wealth between siblings! Can I ask, what did you do with all the businesses though? This is something I'll have to think about with my (former) Riley girls, as Bryson is getting on in the years, lol! I have Justin managing the company on Keri's behalf, but I'd want to give something to Mariah without breaking up or selling the company.

    I do sometimes move some of my very old elders in with family if their spouse has died, if they don't want to live at the retirement village. But this works out, because by this point, their children are in their 40's or 50's and already have their own homes and families.

    I have that apartment mod too :)

    That's a very good idea about taking existing debt into account when they're considering a mortgage, since that would happen in real life. And you're right that kids to need a little push in real life. I do have a base set of skills that all my kids need to learn before they graduate high school.

    Thanks for sharing your ideas too! I can't wait to see more of your hood! :)

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  16. Thanks, Laura.

    With Bryson's business, you could do something similar to what I did with the family I mentioned before... have Keri take out a loan and buy the business through the usual process of selling the deed (I don't limit how much they can loan in this case), shortly before Bryson dies. Then the value of it is converted into family funds. After he dies, have his wife or whoever else was living with him at the time, transfer equal amounts of cash to the two daughters, and Keri can use her share to repay the loan. If, as in the case of my family, the cash inheritance doesn't cover the loan, think of the difference as inheritance tax or something :)

    If the elder is living alone someone has to move in before they die, to retain the home. If you don't want to keep the home (or if they're living in an apartment or retirement home) its a little more complicated but I've figured out a way to use an executor :)

    The executor doesn't have to know the elder - I usually use one of my lawyers, as he'll get paid a fee for their trouble. It can't be someone who normally lives alone, and he should have monique's computer in his inventory (carries around his laptop :) ).

    Very shortly before the elder dies, I teleport in the executor and add him to the household via sim blender or insim. The elder dies and the executor is left with all his family funds. Have him move the grave to wherever you want it. Check the home carefully for anything you want to keep like family photos - put anything in the executor's inventory to gift to the family later. Then go to the neighbourhood screen and move the executor into the sim bin.

    From there, move him to the smallest apartment you can find - I have a room in my boarding house with just a table and chair, that the executor uses as his 'office'. When he's moved in, he gets out his laptop and shares the family funds between the heirs, so he's left in a tiny apartment with close to 0 family funds.

    Put the computer back in his inventory, go to the sim bin, and move him out. He now has family funds equal to the value of the apartment. This is his 'fee', and you can move him back into his own home.

    Which reminds me - one other relevant hack is 'No 20k handout' (yeah, I know... I have to figure out where I downloaded all this stuff). It means that when sims move out they get a fair share of the family funds rather than an automatic 20k, similar to how they bring a share if someone invites them to move in.

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  17. Thanks for your answer, Laura! Of my current students, I think Finn (who wants to be Education Minister) and Josie should have to study longer than the others, and you've given me some ideas on how to do that. Finn has enough on his plate right now though, so I think he might be one to go back and do post-grad studies later on.

    Ha, I'm actually very excited about this!

    And no, I'm not doing a base hood uni - Suffolk University is a regular uni hood. I considered switching over at one point but I'm not positive I want to.

    No20khandout is a Pescado hack, by the way!

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  18. Thanks for the info, Carla.

    I've got a base hood uni and SSU attached... there are good things and bad things about both types of uni's so I just kept both, although I don't always have playable students at both - depends on how many YA's I have at any given time. I like the variety of having the two.

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  19. Blackcat, wow, that'd be a huge loan! Bryson has too many businesses, lol! I'm talking like 15-20 properties and well over a million in terms of total value (I'm going to have to add it up for real next time I do taxes), and she'd be pretty bad off even having to pay on half of a loan that big, especially since she doesn't really have a big income of her own. And she'd likely not be able to pay it off until she sold some of the businesses, but I want them to stay with the company.

    Hmmm, this has me stumped! Ah well, Bryson is only 61, which isn't very old yet. I've got some time to figure it out still, lol!

    I like the idea about using the lawyer to split up the inheritance :)

    Carla, I'm excited about sending my Sims back to school too, lol! I just loved school. I wish I could go back myself :)

    Blackcat, I miss regular uni sometimes too, and I wish I could manage both, but since I put the base hood uni mods, my students at regular uni all age to adults. What set of mods are you using, the MATY set, or the Squinge set?

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  20. On second thought, I just talked to my hubby about the business stuff - I'd likely have to keep the company intact as it is (which is what I want to do anyway), and make both Mariah and Keri co-owners of it, and they'd hire Justin as CEO. Then they could decide to sell it and split the profits, or keep it running as long as they want.

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  21. Laura, wow, that is a huge company! I think I remember you saying, you play him as owner of some apartment buildings... do you manually deduct the cost of the buildings from his funds, then add any rent the tenants pay? I wish there was an in-game way to set a played sim as a landlord.

    And, lol, while I was reading your reply I had the same idea as your hubby - to have the sisters as joint owners of the company :)

    In answer to your question about which base hood uni mods I'm using... um... both? :) I've got the Unitest Gold Record from MATY, and part of Squinge's mega-college pack - I took out 'teen to ya no college' (saw no point in having YA's who weren't at college) and the YA birthday cake (never used it). So the relevant part thats left is 'college interactions on any lot'.

    Don't ask me how I came to that combination! :) I imagine I read about it on either someone's blog or the comments on one of the mods... but it works and my SSU has never been affected by starting a base hood uni.

    Every base hood uni lot needs a gold record and an apple statue for each student (I use a buyable one from MTS2).

    I don't have any hacks to move teens out so all teens go to SSU initially in-game, then I teleport them to either a base hood uni dorm lot, or to an apartment and add them to the family.

    The apartment of course needs someone living there already, sometimes I just get an adult to rent the apartment and act as a placeholder until the students move in via teleporting).

    The only glitch I've found is that if I teleport them to a dorm, the townies don't clear a room until you exit, then re-load the lot.

    I've got a few other hacks that relate to YA's (YA jobs, 2-day semesters, higher tuition, etc). They have the same effects on all YA's regardless of uni type and I doubt they affect aging.

    Another possibility is that you have some other aging-related mod that is clashing with the base hood uni ones and causing the students to age up.

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  22. Blackcat, yes, I charged him for the building costs, and then he earns back the rent payments, just deposited through the family funds cheat.

    How strange. I do just that very same thing, even with shipping my teens off to SSU, and then teleporting them back to Lake City. But if I even unpause the game for a minute while they're at SSU, they'll age to adults.

    I don't have Squinge's college interactions mod though (just the uni gold record set), so maybe I'll just pick it up and see if that's the difference. Though LCU acts every bit like one of the default universities, so I'm not too bothered if I don't get it figured out :)

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  23. Hi Laura. I saw your blog referenced at Carla's Sullivan Sims blog. I seem to be hopping around to various blogs trying to get some ideas on how to make the life of my sims more interesting and challenging. I've gotten great ideas from Carla and I've been reading yours and getting more great ideas that I can tweak to my own playstyle. I just started looking at Apple Valley too (at this rate, I'll be reading mroe than playing!) Thanks for these types of posts explaining in detail!

    Anyway, I love the idea about the randomness for jobs. I'm going to snag that file and try it out. I was curious about your #7 regarding the low paying custom careers. Can you give some examples of what careers you have and where you got them? I'm combing through MTS right now and they have a bunch of pretty odd ones that would not fit in with my game (Harry Potter... Alien Visitor... etc). But I still have a more pages to go.

    Looking forward to checking out the rest of your blog :)

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  24. Danielle, thank you! And welcome! :) I get all of my custom careers at MTS too. Some of the best ones are pretty old, so just dig back and you'll find them. From memory, the ones I have are: social work, investment banking, IT/computer systems, mechanics, home services (cleaning?), and the Maxis NPC one.

    I have also modified pay scales on most of these, to fit my idea of realistic.

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  25. By the way, thank you very much for the response! I've been so busy trying to get my blog up and running that I forgot to come back and say thank you. :)

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  26. This is really amazing! Do you know of any special rules that could be implemented or any career mods for Sims 3? Now that I've made the change from TS2 to TS3, it's impossible to go back because of the relative simplicity of TS2 graphics, but the 'realism' community for TS3 just doesn't exist... yet. Can you give me any pointers, pretty please?

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  27. Sorry, I don't even own Sims 3. These ideas are mostly interpretive though, so I'm sure you could still apply them to whatever career structure Sims 3 has.

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  28. I've been searching for ways to make my sims' lives a bit harder. This page is just a perfect source for that! I'm definitely going to snatch your ideas about the extra years of studying and also some of the other rules :)

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