Wednesday, February 3, 2010

how to modify a custom career, in a very basic way

How to modify a custom career, in a very, very basic way: and some super dorky experiments in binary math!!! Woohoo! LOL! This tutorial assumes a very basic knowledge of SimPe, and is probably a great way to dip your toes into using SimPe if you've never used it before. Modifying custom careers was one of the first things I tried with SimPe.

Also, at the end, I've uploaded my modified stay-at-home parent career.


First we'll start with something very easy, modifying the daily wages.

Click on your BCONs, these are one of two things you're allowed to touch. Also note the Text Lists at the bottom, you'll be allowed to go in there too. Anything else is over my head, and if you bork your file, I can't help you, lol!

So click on your BCONs and to the right, all your BCON files will come up. I don't know what all of these do, but the ones you can change are pretty self-explanatory.


Click on > Tuning - Daily Wages.


Down below, you'll see eleven lines, line numbered by the hex value (decimal). The corresponding value is in hexadecimal. For any one of these sections, the 0x0 (0) line is always for the "unemployed" field of the career, so leave that alone. Each line after corresponds to the career level.

To the left, you'll see two boxes, and this is where you'll change your value. You want to put your numbers in the "dec" box, for decimal. Unless of course you happen to think in hexadecimal, and if you do, more power to ya ;) It will automatically convert this to hexadecimal for you, and change the corresponding value.

Change your values all the way down the lines. Don't forget to commit (to the right of this box), and save (at the top).

That's it, done! :)

Other things you can modify are: start hour, hours per day, family friends, and skills required (by a multiplication of 100).

Work day flags is trickier, and here's were the dork-fest begins...

The work days are set up by a binary code of each of the days of the week, converted to hexadecimal. Binary/Decimal/Hexadecimal converter here.

You lay out the binary number by the days of the week - 0 meaning doesn't work, 1 meaning works - starting with Monday from right to left (week = SSFRWTM). So if you want your Sim to work Monday through Thursday (as I've set up in my career), it would look like this:

0001111

That converts to a decimal value of 15, and hexadecimal 000F.

Another example, if you want your Sim to work Monday, Wednesday, Friday, it would look like this:

0010101

Which converts to a decimal value of 21, and hexadecimal 15.

If you put either the decimal or the hexadecimal value in SimPe, it should automatically convert the other value for you.


The other thing you can modify is the Text Lists:

First is your career titles and descriptions. There are 40 lines, 0-20 for the male titles and descriptions, and 21-40 for the female titles and descriptions.

Don't touch the attribute lists, or the call named tree, or outfits.


The other text list you can modify is your chance cards. I've never modified chance cards before, not because it's hard or anything, but because each card needs 10 different paragraphs written, and it looks like a royal pain in the ass! But I can tell you how, if you feel so inclined ;)

Starting with the first set:
(19) Choice A
(20) Choice B
(21) The question: male
(22) The question: female
(23) Chose A, and it passes: male
(24) Chose A, and it passes: female
(25) Chose A, and it fails: male
(26) Chose A, and it fails: female
(27) Chose B, and it passes: male
(28) Chose B, and it passes: female
(29) Chose B, and it fails: male
(30) Chose B, and it fails: female

And you'll carry on down the line with this pattern, one set for each of 10 levels. OMG, that was a chore just writing that out! I can't even imagine writing out actual paragraphs for each and doing that ten times over!

This only modifies the text of the chance cards though. To modify all the bonuses and penalties, you'll go into the BCONs, and the tuning for each bonus or penalty is sorted by choice (A or B), then by skill, good/bad, money, or job level.

Doesn't that all make your head spin??? May we all bow down to custom career creators!!!

I've attached a custom career below that I've modified myself from someone else's career. This is similar to how you would make your own custom career from scratch as well, except you'd modify everything from a blank template.

(ETA: another custom career tutorial and blank career template. This is a really good tutorial for if you want to write your own whole custom career from scratch.)

I originally wanted a Stay-at-Home Parent career as a placeholder, so my at-home parents wouldn't keep rolling wants to get a job. I found one at MTS that was along the right lines, but I wanted to tweak it to suit my needs. I couldn't find the original on MTS (or any custom careers for that matter... where did they all go???), so I can't link to the original. I didn't write the chance cards for this, and it does have some, but I can't vouch for their contents, lol! So sorry if they don't make sense. Like I said above, chance cards look like holy hell to write, and I have no desire to do so!

(ETA: found! Modified from the Stay-at-Home Parent career by Sassie Teffie)

I just cheat them in to this career if I want them to have it, by the way, because you don't need to apply to be a stay-at-home parent :)

Stay-at-home Parent Career: because parenting is serious business!
1.) Playgroup Member $10
2.) Playgroup Leader $20
3.) Carpool Driver $30
4.) New Parent Call Volunteer $40
5.) PTA Member $50
6.) PTA Council $100
7.) Parenting Class Teacher $150
8.) Parenting Magazine Contributor $200
9.) Daddy/Mommy Blogger $500
10.) Parenting Guru $1000


Works Monday through Thursday, for one hour a day, at 8pm, to minimize conflicts with the other working parent of the household. Skills focus on just a base knowledge of cooking and mechanical (because I can attest to the fact that you don't need to cook very fancy stuff to stay at home with kids, lol!), mid levels of cleaning and charisma, and high levels of creativity and logic to reach the top. Pay is quite nice towards the top, but they'll need to be very skilled to get that far :)

Keep in mind, because this is a one-hour job, you cannot be even one minute late to work, or you'll miss the whole day. Because you'll be one hour from the end of your shift, and that's just the way the game works.



I tested it on Piper :) And she rolled up this, while I was in there, and it reminded me that someone over on Carla's blog wondered about can you roll a baby want if you're not married, and Piper wanted to answer, "Oooh, oooh, me me!!! I'll have one!"

She's been wanting a baby since about the minute she dropped out of college, lol! Since long before she even had a man to have one with! And if it wasn't impossible for her to roll a baby want as a YA, she probably would have then too :)

18 comments:

  1. Oh my goodness!!!!!!!! That is sooooooooo good. Thank you! I get it now!!!!!!!!!!!!!!

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  2. Ooops, reread the work day flags section - it's laid out Monday through Sunday, from right to left, rather. My bad :)

    Thanks, Tessa! Hope it helps :)

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  3. Oh, fun! Yeah, really, I think this kind of stuff is fun. Thank you!

    I'm grateful for the chance card information because I really need to open up that Graphic Design career and fix up the chance card that made Ben Nihill and Tate Benton so damn rich! It's supposed to give the Sim $500 if successful but it actually gives $500,000! I'll have to see if I can fix that.

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  4. Carla, oh, there's another thing I forgot, lol!

    The affects of the chance cards are in separate BCONs from the text lists. Changing the text lists will only affect the text itself. You should look for BCONs > Tuning - chance (A or B) - money, to change that value at the appropriate level :)

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  5. Which leads me to another thought, that if you were going to start a new custom career from scratch, you would want to start with a blank template. Just the thought of going through all those chance card affects makes me want to cry, lol!

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  6. Thanks, Laura! I'll look out for that.

    Man, if I was less lazy, I'd make so many custom careers! But just the thought of writing level descriptions, not to mention chance cards...ugh! Kudos to those creators who are so much less lazy than me!

    One thing I've always wanted to do though is make default replacements of some of the Maxis careers so that the top levels don't sound so insane. Mad Scientist and Captain Hero are so silly.

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  7. I agree Carla, although the Eco Guru is the worst. All they have on is a fig leaf! But I find that it is optimal for parents, since you only work one day for like $10K.

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  8. Carla, Oh, I'd love a rewrite of some of these Maxis careers. Space pirate, lol! Most of them are pretty ridiculous! I usually just make something up for my story, and never mention their in-game career name, lol!

    Laurel, OMG, is that really what they wear for the Eco Guru? LOL! I don't think I've ever had a Sim get that far in that career!

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  9. Ugh, yes! The Eco Guru's clothes is not just unrealistic but truly absurd.

    Chance cards are the essence of tedium, bleh.

    Question. What is the days of the week located under? I don't see it in the same category as the wages/hours.

    I really like your parent career, I had seen that one over at MTS but didn't even open it, thinking Huh?? I do have the business career where they go for 2 hours or something so they stop rolling that darn "get a job" want. I abuse all the great OFB business careers on MTS, they've made my life happy.

    MTS Careers here

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  10. Maisie, thanks for the link! Ah-ha! It's under miscellaneous! I was looking under mods, lol!

    I love the business owner placeholder career! I use this one for my freelancers too :)

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  11. Oh, lol, your other question: you'll have to scroll down a bit, and I think it says something like Tuning - Work Day Flags.

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  12. I happened to have the link handy, I just went to the trouble to find it all last night for myself.

    My favorite custom career at the moment is the business employee one -
    http://modthesims.info/download.php?t=381047

    I love that I can "promote" everyone to different hours/shifts. So my restaurant hostess isn't working 9-5, she works weekends and nights. And my teens can work an entire weekend instead of weekdays if I want them too. It's actually the one I'm trying to adjust, cause I wanted hours/days tweaked just a bit for a certain sim.

    It has a lot of files in the adjustable area, I'll look again for the work flags. I can see how I totally missed it.

    Thank you!!

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  13. OMG, that business career is just fantastic!!! And that'll work great for my college kids too, who have a different class schedule each semester! Oh, I love it!!! Love it! :)

    Do you know, will they still show up and work as normal when you're playing the business owner?

    I'm off to try it immediately! :)

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  14. "I usually just make something up for my story, and never mention their in-game career name, lol!"

    LOL, that's what I do. The only time you'd see their real title is in their profiles. Collette was a Mad Scientist, and I think for her, I made reference to it being her nickname around the labs. But that was special for her. ;)

    So going to get that business career! It means I can finally have teens working in businesses. I don't know why EA didn't think of doing something like this themselves. Anyway, thanks, Maisie!

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  15. Maisie, thanks again for the link! I'm having so much fun with this business career mod! :)

    Carla, it's the best! I already tweaked one of the levels (lv. 9, I think, the entertainment venue) to be a night bar shift so that April can go to work after her classes! She works Thursday through Sunday, and from 7pm to 3am :)

    And I love that it distinguishes different kinds of jobs too - like the entertainment venue job, they come home full on fun and social, because they would after working in a bar all night!

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  16. I'm glad you like it! It's definitely my favorite! :) I tweaked lvl 9 too! That's what all my questions were for. lol.

    Carla, I don't know why EA made it so ridiculous for teens in shops. But this has made it so easy to have my teens filling all the peon jobs like restocking. ;) I love seeing Meme and Luca working at the toy shop together.

    Oh and Laura, yep I use the aspiration romance thingy. I always forget what it's called, and I hardly ever use it so it doesn't always come across my memory. I have probably 4 sims with it, but I have a smaller hood as well.

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  17. Hi, can you please tell me how to change the name the career shows up under in the game? Like in the newspaper

    Thx

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  18. Hi Kelly, I'm sure it's in one of the text files, maybe with the job level titles? Sorry, I can't help any more. Crazy busy this week, and I don't have time to poke around in SimPe. I'll update here if I ever find out though.

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