* warnings: pics are marginally NSFW, and plentiful discussion of a wide variety of sex ;) *
Okay, first of all, I have no idea why I was so compelled to do this study, lol! But since I couldn't think of a fictional Christmas gift to you all, I decided to give you a character study on fictional sex!!! :D
Of course, just the very reason I'm exploring my characters' views on sex at all has to be inspired by Lunar's profiles for Ruin. I've always felt (and I think she would agree) that you can tell a lot about a character based on how they approach their sexual relationships. This became even more apparent as I write my characters' current relationship ordeals, seeing how each of them view love and sex so differently.
Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts
Thursday, December 23, 2010
Sunday, November 28, 2010
time in a bottle, revisited
* Sorry, this is going to be unbelievably long and rambly! *
not really a prosperity blog, or anything like it, anymore...
It's been a long time since I wrote that post on time and aging, and a lot of things have changed in the almost-three years I've been writing this story. So if this opens a new era in the keeping of LH time, then it's something that actually happened quite a while ago. If you compare my rounds 2076/78 to rounds 2080 and especially 2082, I'm sure you'll see the huge difference ;)
I don't play/write my families in anything resembling equal turns. In fact, I rarely get the chance to really and truly "play" my families at all anymore. I'm fine with that, by the way. I have just as much fun using the game to tell my story as I do playing it for fun. And in the midst of posing, I do try to steal a couple minutes to just "play" them like the little pixel dollies they are. If I do manage to take any cues from gameplay anymore, it'll be found in these little 5-minute play sessions.
This story (and all of its story parts) has plenty of momentum, for the next two rounds, and into the spin-off even after the Lakeside Heights portion of the story is finished. So I thought we could talk about the way things started here, and what things have become. And I'll go ahead and finally say out loud that we're leaving that "prosperity blog" structure, which in honesty, we left quite a while ago.
not really a prosperity blog, or anything like it, anymore...
It's been a long time since I wrote that post on time and aging, and a lot of things have changed in the almost-three years I've been writing this story. So if this opens a new era in the keeping of LH time, then it's something that actually happened quite a while ago. If you compare my rounds 2076/78 to rounds 2080 and especially 2082, I'm sure you'll see the huge difference ;)
I don't play/write my families in anything resembling equal turns. In fact, I rarely get the chance to really and truly "play" my families at all anymore. I'm fine with that, by the way. I have just as much fun using the game to tell my story as I do playing it for fun. And in the midst of posing, I do try to steal a couple minutes to just "play" them like the little pixel dollies they are. If I do manage to take any cues from gameplay anymore, it'll be found in these little 5-minute play sessions.
This story (and all of its story parts) has plenty of momentum, for the next two rounds, and into the spin-off even after the Lakeside Heights portion of the story is finished. So I thought we could talk about the way things started here, and what things have become. And I'll go ahead and finally say out loud that we're leaving that "prosperity blog" structure, which in honesty, we left quite a while ago.
Labels:
author's note,
gameplay notes,
storytelling,
the neighborhood
Tuesday, August 31, 2010
on the building of a university
Tuesday, August 17, 2010
how to materialize a family background in five seconds or less...
Believe it or not, this all started with a building project.
Thursday, August 12, 2010
on character traits...
I don't know *what* inspired me to start a mega-post on characterization, lol! But I had what I thought was a simple project of adding character traits to my profiles (like Apple Valley or Heredon Cove), and then I got started writing this and I couldn't stop.
This is something I've always done for my characters, behind the scenes. And for more serious stories, I'll even write out a whole page of defining characteristics for my characters. These are the sort of inherent personality features that we guide our lives and decisions by. We all have them - and not just aspirations, though those are true too, at a much simpler level. But not all [insert your favorite aspiration] "Sims" want the same thing, or go about it the same way. Their character is deeper and more unique than that. We don't always hold true to our inherent nature, but when we don't, there usually has to be a reason for it.
Not that I feel at all qualified to give a lesson on character writing or anything, lol! But I do know a couple things that help me write my characters, so maybe it might help you too ;)
This is something I've always done for my characters, behind the scenes. And for more serious stories, I'll even write out a whole page of defining characteristics for my characters. These are the sort of inherent personality features that we guide our lives and decisions by. We all have them - and not just aspirations, though those are true too, at a much simpler level. But not all [insert your favorite aspiration] "Sims" want the same thing, or go about it the same way. Their character is deeper and more unique than that. We don't always hold true to our inherent nature, but when we don't, there usually has to be a reason for it.
Not that I feel at all qualified to give a lesson on character writing or anything, lol! But I do know a couple things that help me write my characters, so maybe it might help you too ;)
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