The Rules of Attraction, and How Babies are Made
I've been meaning to post this discussion of the ACR mod (Autonomous Casual Romance) for a little while now. It's a very large mod, and able to be personalized to suit individual tastes, and here is how I play it in my game. The numbers given are the ones I've modified from the default settings for my own game, and unless specified, you can assume I've left them at default. Check the ACR BCON Docs for more info.
ACR and the In-Game Bolt System:
I sometimes throw around attraction numbers, for example saying Summer Phoenix and Tyler Jackson have 122 ACR together - here is how that relates to your in-game bolt system.
A three-bolt attraction is anything higher than about 90, in terms of attraction numbers. In your game, you will only see the bolts, but ACR gives a numerical read-out, because some three-bolt attractions are higher than others. You might notice that your Sim's hotties are listed in a kind of order, ranging from highest to lowest.
Using some Lakeside Heights examples: Matthew and Leila Watts have 191 ACR (very high three-bolts, with one romance bonus), Bella Bradshaw and Cameron Gibson have 171 ACR (high three bolts, and they both have the romance bonus), Summer Phoenix and Tyler Jackson have 122 ACR (mid-range three-bolts, with one romance bonus), and Jason Larson and Amelia Bradshaw have 112 ACR (solid three-bolts with no romance bonus).
For most normal couples (non-romance Sims), a 140-150 is about as high as they can get, a perfect match - however, the Freetime "massive attraction" bonus adds 40 points for each Sim who has it. Which would conclude that two massive attraction Sims could make upwards of 220 together, perfect match with all turn-ons, though the highest I've ever seen in my game was in the 190s.
A two-bolt attraction ranges from about 90 to 40. Stephanie Nova had 86 ACR (a high two-bolts) with her high school boyfriend. Chad and Riley Hathe had a 58 ACR (a mid-range two-bolts) before her aspiration change.
A one-bolt attraction ranges from about 40 to 0. And negative attractions, X marks in-game, are negative, obviously.
Here is how unrequited love works - using an example from Lakeside Heights. Charlotte Centowski and Adam Thompson were high school sweethearts and had 112 ACR together. At the time, they both had the highest attraction to each other of anyone they'd met. Then Adam went off to college and met Heather, whom he would later marry. Adam and Heather have 135 ACR together. So Adam is very happy with Heather, and Heather is very happy with Adam, and they are both more attracted to each other than any other Sims they have met. Charlotte, however, had not met any other Sims she was more attracted to than Adam, and therefore, had to settle for Sims she was less attracted to for a very long time.
Of course, just because someone's hot, doesn't mean you jump straight into bed with them... though, sometimes you do ;) Attraction isn't always everything. Otherwise, every Sim in Lakeside Heights would be leaving their spouses for Bella Bradshaw. Obviously, there are some faithful Sims in Lakeside Heights who are off-limits even the hottest of hotties. Yay for true love! There is no in-game or modded method of choosing who these faithful Sims are - it just boils down to personality, aspiration, the wants they roll, and the story they're living. Basically, it's up to me ;)
For these faithful Sims I set their autonomy to "spouse only" and they will only ACR with their spouse. I use this setting also for single Sims who I feel might be a little more prudish. They will only ACR with their one chosen favorite hottie, and not the whole neighborhood and anything that moves.
Raging hormones:
(BCONs found in "ACR - Controller - Main" > "Tuning - Casual Romance")
These are the thresholds used to determine whether your Sim will accept or reject a romantic proposal, based on the relationship level. Making out is divisible by 2, flirting is divisible by 3. I have modified these numbers slightly conservative from the ACR defaults, because man, ACR default makes for some pretty promiscuous Sims!
STR - Rom = 20
LTR - Rom = 0
STR - Pop = 35
LTR - Pop = 20
STR - Fam = 80
LTR - Fam = 50
STR - Kno = 50
LTR - Kno = 30
STR - For = 40
LTR - For = 25
Promises, promises:
(BCONs found in "ACR - Controller - Main" > "Tuning - Casual Romance - Accept")
These numbers represent the penalty added for Sims already in a relationship. I believe these numbers are subtracted from the relationship level - I believe it's the LTR, so that for example, a family Sim in a relationship to cheat on their partner would have the normal 50 LTR minus -40 = 90 LTR. Basically I wanted to make it so that for a Family or Knowledge Sim to cheat on their partner, it would have to be someone they know very well. And even Romance Sims I gave a little penalty, because I figure, for a Romance Sim to enter into a steady relationship at all, they must have some tiny bit of conscience about it...
Rel Pen Rom = -5
Rel Pen Pop = -25
Rel Pen Fam = -40
Rel Pen Kno = -35
Rel Pen For = -25
Rel Pen Ple = -20
The Birds and the Bees:
ACR takes care of my Sims' family planning, with a carefully balanced formula that promises I won't have too much population growth in my already bursting at the seams neighborhood.
This gets a little complicated, and you might want to check out ACR's documentation if you want more info, but I'll try to give you a quick idea, in case you're curious.
Here is how it works. Each time ACR directs a married couple to get busy, it will also calculate their chances of wanting to try for a baby. This is determined by each of their aspirations, as well as how many children they already have. There are two rolls - first, do they want to try for a baby or just get busy? Second, if they do want to try for a baby, their fertility is taken into account to decide whether they'll actually get one or not.
I have modified these numbers from the ACR defaults, because I want LESS baby making in my very full neighborhood. Based on these numbers, most couples will end up wanting one child, some will want two, and very few families will want more than that. Some romance/pleasure combinations will never choose to try for children.
Baby making, intentional:
(BCONs found in "ACR - Controller - Bed Socials" > "Tuning - Try for Baby") Based on 100% chance of trying for a baby each time they Woohoo, then we subtract from those chances based on the following:
Family asp -15%
Fortune asp -25%
Knowledge asp -30%
Popularity asp -35%
Romance asp -40%
Pleasure asp -40%
have a baby in the house -60%
have a toddler -10%
have a child -30%
have a teen -40%
have an adult child -70%
age 35+ bonus +5%
Examples:
- a Family/Fortune couple, newlyweds with no children would try to have a baby 60% of the time (100-15-25=60). Then because they are young, their fertility is probably high, and they would probably get a baby when they try.
- a Romance/Popularity couple, newlyweds with no children would try to have a baby 25% of the time (100-35-40=25). And because romance Sims tend to marry later in life, if at all, their fertility would be lower, and they would have less chance of succeeding. If they were over 35 with no children, they would add 5% for each Sim over 35.
- a Family/Family couple, married for a while, with a child and toddler in the house would try to have another child 30% of the time (100-15-15-30-10=30). Because they would be older at this point, they would have less chance of succeeding.
See how much fun this is! It's almost like they're deciding for themselves! Love ACR! :)
Fertility:
(BCONs found in "ACR - Controller - Casual Romance" > "Tuning - Casual Romance - Pregnancy") Again, these numbers are lowered from the ACR defaults, because I want LESS baby-making in my neighborhood. There are too many numbers to list all of them, but you can fill in the gaps. Based on a fertility peak at around age 25 (70%), dropping gradually until age 35 (70-40%), and then more sharply from ages 35-50 (dropping from 40% sharply towards 0%).
Actual realistic human odds are even lower than that (50% at age 27, 40% from ages 27-34, and less than 30% age 35 and after), but since Sims only live about an 80 day lifespan, we'll cut them a little slack ;)
Baby-making, unintentional:
And then we have the "surprises"... I set risky Woohoo anywhere from 0-10%, based on the neatness/sloppiness of the active Sims on the lot. I figure a couple who are both very neat would be very good at taking their birth control, so I set their risky Woohoo to 0 or 2%. A bunch of sloppy frat boys, probably not so much - I'll set their risky Woohoo to 8 or 10%. Risky Woohoo has to be set for the whole lot. If there is a difference between neat and sloppy Sims on the lot, I'll set the number somewhere in between.
Keep in mind that this percentage is multiplied by the percentage of their fertility rate. Therefore, my risky woohoo rates are pretty low. Again, I want less baby-making in my neighborhood. You might want to set yours higher than these.
And risky Woohoo doesn't work for teens or YAs unless you have another mod that enables teen/YA pregnancy (I don't know what, now that inteen is defunct), and I don't. So, using the same odds as above, I just roll them a number in my Random Stuff program, or use my cards of fate, and enforce the pregnancy using the SimBlender.
So that concludes our discussion of sex-ed in Lakeside Heights, lol! :)
I really like this post. I am going to but ACR in my game in the after I finish the next two rounds and was worried about losing some of my control. I think I'll use your method to start with than tweak as needed.
ReplyDeleteThanks for sharing the way you use ACR. I've been using it for a long, long time but I have never messed with the default settings.
ReplyDeleteI'm finding a couple of my families are way too eager for baby making (considering I'm a Simmer concerned with population growth) so I'm going to use your post as a jumping off point for playing with the numbers a bit.
It was also really interesting to read about what criteria needs to be filled for a Family Sim to cheat. Just recently, one of my married family Sims started an affair and I was shocked, because I didn't think there was any way of that happening with the default ACR settings!
Oh my goodness, Laura! THANK YOU SO MUCH! This answered all the questions I posed to you in email and more. I'm so glad to know you can customize it to that level, because I have the same idea about Family and Knowledge sims not being that dang promiscuous.
ReplyDeleteHopefully I can get a chance to mess with it a little tomorrow.
Thanks again!
There is a hack out there that works just like InTeen. I have the proof posted in my lastest update on my site. You can get the mod at sims 2 living for a donation. If you're against pay sites or paying for used created containt then e-mail me and I can send you another link to get the mod.
ReplyDeletemonique, I'm glad it was helpful! :)
ReplyDeletesullivan, I found the same thing with the default settings - way too many babies, lol!
mao, glad it helped! I think you'll grow to like ACR after you get it all tweaked. And I think I remember you saying something about not liking sofa woohoo - I think there was something in the BCON docs about turning that off, or down, so you might want to have a look at it.
riverdale, thanks for the tip! I'll check it out :)
Thank you for posting this explanation. I used ACR once, briefly, and it was such a pain to figure out what all those secret code numbers meant, I just gave up on it. But now I'm thinking I might download it again since you explained it so well. Thanks!
ReplyDeleteThanks for letting us see how you modify ACR! I had been confused about how to customize it, but your post makes things a lot clearer. Right now, I'm not too concerned about the size of my families based on the default settings, but I may decide to change things in the future so this post is VERY helpful!
ReplyDeleteFor cheating, I've been rolling a die to decide whether each Sim would remain faithful or possibly stray. If I roll 1-3 on the die, I set that Sim's autonomy to Spouse Only, 4-6 I leave it alone and allow them the option of cheating if they're inclined to do so. There are some exceptions though, based on their storyline. For instance, Orion and Bessie Gates are both set to spouse only because they're crazy about each other and have never looked at another Sim anyway, so neither are likely to cheat. In those cases, I override an original die roll if the storyline calls for it or else I never roll a die at all for those Sims and set their autonomy on my own.
Beverly, thanks, I hope it helps! :)
ReplyDeleteShana, that's a really great idea about the cheating. I have an unrealistic proportion of faithful and blissful marriages in Lakeside Heights - which is nice, but unrealistic, lol. I might consider rolling for random faithfulness. And I like the way you override the roll to make sense for the storyline too.
Ignore that previous comment. Sorry to be bothersome, I'm just trying to have this make sense in my head. When editing the ACR settings, where specifically do you change it? I'm in SimPe trying to edit the settings and there are three columns: DefValue, MinValue, MaxValue. I can sort of understand the regular settings where you want the minimum value required for a ___ Sim to be at least so many points. But the negative points are where I'm confused, so if you could elaborate on that for me, I would forever be in your debt!
ReplyDeleteEeek, that doesn't sound familiar at all. Are you sure you're looking at the BCON files? I don't have access to my Simming computer right now, so this is all from memory... You make changes in the "dec" box (for decimal), which should be right above/below a "hex" box. Those might not be exactly how they're labeled, but you get the idea. Then the changes will update on the main view part (sorry, I can't remember what all these things are called without looking).
ReplyDeleteWhen you say "negative points" I'm assuming you mean the relationship penalties? I list them as negative because the defaults are negative - I don't know why they're negative (I'm guessing a double negative, ( - - ) from the LTR value, which would end up being an addition?), but you'll have to ask the programmer that ;)
You should take a look at the ACR BCON file documentation. It will tell you exactly what can be modified, and exactly which lines to edit.
What I have in the ACR folder I downloaded from the link are several files, the types of which are defined as "DBPF package". The "BCON Docs" I downlaoded has the subtitle "Editing the Default Settings of the Mod in Simpe" and all it says in regards to what you edited in the Tuning - Casual Romance is:
ReplyDelete"This Bcon contains a lot of the default settings of the mod.
Note: changing an override default will force that setting on every lot.
0X00 through
0X09 - the STR/LTR requirements used for the CR Score."
Do you not edit in SimPe at all? I'm so very, very confused, haha.
Yes, I use SimPe - looking at it right now...
ReplyDeleteI'm sorry, I have no idea what you're looking at, but I don't think you're in the right place.
If you open "ACR - Controller - Main" in SimPe... under the Resource Tree, click on the BCON files (there are eight of them)... under the Resource List, choose which one you want to edit (Tuning - Casual Romance - Accept, or which ever one you're editing)... then under Plugin View, you'll see the lines you can edit, and the Hex/Dec boxes to edit them in.
I don't see any DefValue, MinValue, MaxValue. I think you're in the wrong place.
Okay, I'm an idiot. Instead of clicking on the BCON in the resource list, I immediately clicked on the Tuning - Casual Romance...that was a TRCN file (whatever that is) and not a BCON file.
ReplyDeleteThank you so much for clarifying, I'm sorry if I was too much trouble!
I've just gotta tell you, I'm highly impressed with your blog! I've been lurking for quite awhile now, and I'm a HUGE fan! I really love all your notes and game advice.
ReplyDeleteThank you SO much for posting your adjustments to ACR. I've been playing with this mod for years not understanding how to edit the settings, so I just left it alone.
Thanks to my friend, Riverdale, I got brave today and jumped right in! After a few 'confused moments' I walked away and came back to SimPE. Everything makes sense now! I've been changing my default settings with no problems...up until I got to your Fertility section. Then I got confused again.
I read TJ's BCON Document and at the part listed under Tuning-Casual Romance-Pregnancy, it says the lines in SimPE are "self-explanatory". Well, they're not to me. LOL!
I really need your help in deciphering the lines in SimPE, under BCON-Tuning-Casual Romance-Pregnancy. I hope you don't mind possibly emailing me, if that's easier?
simmingtonhills@hotmail.com
Under the Main Controller, BCON-Tuning-Casual Romance-Pregnancy, my SimPE shows a set of lines from 0x0 to 0x9 with values from 70-56. Then the line numbers change to letters..0xA to 0xF with values from 54 to 36. Then back to numbers...These line numbers and letters switch back and forth, until the values just say 0.
What I'm confused about is knowing which age is what? Are the "days old" ages in parenthesis? If the "days old" ages ARE in parenthesis, then mine only goes up to (43) not to 50.
And finally, what number do I place in the Dec box? You said age 25 peaks at 70% Do I enter it in as just a 70? The first line 0x0 has a 70 in the Dec box. And it shows the parenthesis with the number (25), has a 5 in its Dec box.
I hope I haven't made things more confusing. If you could help me with this, I would be tremendously grateful!
I'd like to move onto the last part about Risky Woohoo, and finish this up. Your logic regarding population control is exactly the way I like it.
Thanks!!
--green
You don't need to worry so much about the line or value columns - those are in hexadecimal, and probably won't make much sense. The numbers in parenthesis are just the line numbers, but in decimal.
ReplyDeleteThe third column - the label column - will tell you what age you're editing. Line (0) starts with ages 22 and under, and each age has its own line, all the way through line (43) for ages 65 or older.
Yes, just enter the number (70, or whatever) in the Dec box.
Hope that helps :)
I don't know where I was trying to edit from yesterday, but this morning SimPE has got me in the right place. I see why it's so self-explanatory now.
ReplyDeleteI'm sorry for all that confusion. It's clear to me now. Thanks for writing back so soon!
Oh, I am so glad you took the time to explain ACR here! I'm running a megahood and have a huuuuge population, so I was so incensed with all the playables getting pregnant with ACR - I was all set download this (very controversial) hack that pescado uploaded to modthesims, so thank you! thank you! thank you! for this - I'm copying all the values you listed here.... Now I don't have to be a (pixel) baby killer
ReplyDeletearcadata, glad it helped! OMG, that pescado mod is SHOCKING! LOL!
ReplyDeleteYour birds and bees description of ACR is amazing. I love ACR but have always been frustrated with the level of promiscuity. I want to alter the BCONs like you did, but when I went into the file it said to choose a program from the list to open it. Did it do that for you? And what program is needed? Thanks ever so much
ReplyDeleteBen, I'm glad it helped! Yes, you need SimPe to modify the file. I'll post a link to it on the sidebar.
ReplyDeleteThanks Laura...I realized later that if I had read all the other comments, I would have known to use SimPE! I had never used SimPE before, but with your instructions I did, and after checking my game ACR appears to be successfully modified. I checked on the adjuster, where you can modify that household's parameters, and the new numbers I put in for STR and LTR were there! Yay!
ReplyDeleteIts funny, since I hadn't read the comments above, I had actually clicked on the TRCN file like vagabondher above...I had adjusted the STR and LTR with the minvalue line and by some miracle it didn't screw it up, in fact when I went to the BCON, realizing my mistake, the numbers I wanted (your numbers for LTR and STR by aspiration) were already changed to those. But when I tried to change the Accept values in the TRCN I was totally confused,which prompted me to figure out what I was doing wrong and finally notice I wasn't in the BCON.
Once again, thanks so much for this post. I am so excited about having ACR, but on terms I like better.
I'm sorry that you seem to be the goto for ACR questions. I've tried to figure this out on my own but the answer persists in elluding me. So, I was wondering how do you know for sure (rather where do I find) the number side of the bolt system. If someone is attracted to someone else with a two bolt how would I know what exact number that two bolt attraction is? I've got SimPE and can use it to some degree I just don't know where to look in the ACR files. Thanks!
ReplyDeleteHucklekree, I know, lol, it's not even my mod! ;)
ReplyDeleteThat's an easy question though. It's not in SimPe at all. Click under the casual menu... "will I woohoo?" It will give you a total score on top (ignore that one), and attraction score on the bottom.
Wow! I feel silly. Thank you :o)
ReplyDeleteLaura do you know what the difference is between the total score and the attraction score and whether is has any affect on the Sims or is it just one of those arbitrary things?
ReplyDeleteheredon, I've never really known for sure what the total score is - my best guess is that it has something to do with whether the woohoo would be accepted or rejected, maybe?
ReplyDelete